Arts + Design
To understand inequality, let’s play a game
When Brenda Romero wants to understand something complicated, she makes a game. Her two latest games explore the rules of inequality.
Continue readingFor decades, Brenda Romero has been a major figure in the field of game design. Famous for her work on the role-playing series Wizardry, she’s also known for her work on Def Jam: Icon, Playboy: The Mansion, and Dungeons & Dragons: Heroes. Inspired by her daughter in 2008, she began work on her non-digital series, The Mechanic Is the Message, dedicated to expressing difficult subjects through interactive media. Train, a game derived from the events of the Holocaust, won the Vanguard Award at Indiecade in October 2009.
Read TED's interview with Brenda Romero: "To understand inequality, let's play a game."
When Brenda Romero wants to understand something complicated, she makes a game. Her two latest games explore the rules of inequality.
Continue reading